🧭 Paths
Written progressions, not random draws. Load one into your planner and it becomes an ordinary course — yours to change, cut, print.
For a trainer, with a group
Six weeks to run a Harold
6 sessions · 120 min · AdvancedFor a troupe that already plays scenes and wants a long form. Not for beginners: the Harold given too early puts people off longform for years. You need six to nine players who can commit to all six sessions — a Harold learned by half the group is a Harold nobody can play.
Four weeks to dare to sing
4 sessions · 90 min · IntermediateFor a group that says it cannot sing. The whole design attacks shame, not technique: nobody sings alone before week three. If your group already sings happily, skip this — go straight to the musical games.
Six weeks of foundations
6 sessions · 90 min · BeginnerA first term for people who have never improvised. It buys safety before skill: the first two sessions are about daring to be seen, and nothing else. Rushing this is the most common mistake of new teachers.