🎭 Improv Bible

Games & Exercises

84 games — warmups, shortform, longform and exercises.

WarmupShortformLongformExerciseBeginnerIntermediateAdvanced
Body & energyWords & languageListeningCharacterEmotionStoryGroup mindMusic & rhythmObject & spaceAudience
84 / 84

Big Booty

WarmupLv 18+ 👤8
Body & energyMusic & rhythm

Rhythmic chanting circle. Each player has a number; on your turn chant your number plus someone else's without breaking rhythm. Mistakes send you to the end. Joyful chaos.

Bunny Bunny

WarmupLv 18+ 👤5
Body & energy

One player does 'bunny bunny' hands at a neighbor who becomes the bunny, while both neighbors flap ears. High-speed silliness that kills self-consciousness.

Categories

WarmupLv 16+ 👤6
Words & language

A category is called (e.g. breakfast cereals). Going around the circle, each player names one item on the beat. Hesitate or repeat and the category changes. Trains fast access under pressure.

Crazy Eights

WarmupLv 14+ 👤4
Body & energy

Shake out right arm 8 times, left arm 8, right leg 8, left leg 8, then 4 of each, 2, 1. End with a group cheer. Physical wake-up in ninety seconds.

Enemy & Defender

WarmupLv 110+ 👤6
Body & energy

Everyone secretly picks an 'enemy' and a 'defender' in the group, then moves to keep their defender between themselves and their enemy. Chaos with a hidden pattern. Great to shake off the day.

Follow the Follower

WarmupLv 26+ 👤8
Body & energyGroup mind

The circle mirrors one leader, then leadership passes silently, then nobody leads and everybody mirrors everyone. The group moves as one organism. Deep group-mind builder.

Gibberish Circle

WarmupLv 15+ 👤5
Words & language

Pass a gibberish phrase around the circle; each player repeats what they heard and transforms it. Then hold short gibberish conversations in pairs. Frees players from clever words.

Group Counting (21)

WarmupLv 26+ 👤6
ListeningGroup mind

Eyes closed or looking down, the group counts to 21 — one person per number, no order, no signals. If two speak at once, restart. Pure group listening.

Hot Spot

WarmupLv 28+ 👤8
Music & rhythm

One player jumps to the center and sings a song; the group supports loudly. Anyone can tag them out with a new song at any moment. Teaches supporting your teammates and jumping in before you're ready.

Kitty Wants a Corner

WarmupLv 18+ 👤8
Body & energy

One player in the middle asks 'Kitty wants a corner'; others reply 'Ask my neighbor' while players silently swap places behind their back. The kitty steals an empty spot. Playground energy.

Mind Meld

WarmupLv 12+ 👤5
Words & languageGroup mind

Two players count '1, 2, 3' and simultaneously say any word. Then both try to say the word 'between' the two previous words. Repeat until the group converges on the same word. Celebrate when it happens!

Name Six

WarmupLv 16+ 👤6
Words & language

A ball or beanbag passes around the circle while one player in the middle must name six items in a category before it returns to the starter. Fast, sweaty, fun.

Pass the Clap

WarmupLv 16+ 👤5
Body & energyListening

In a circle, two players clap at the same time to pass a clap around. Aim for perfect synchronization. Speed up, reverse direction, send it across the circle.

Samurai

WarmupLv 18+ 👤6
Body & energy

One player 'strikes' at another across the circle with a loud 'HA!'; the target raises their sword with 'HA!' and their neighbors strike their sides with 'HA!'. Big voice, big body, zero hesitation.

Sound Ball

WarmupLv 16+ 👤5
Object & space

Throw an imaginary ball around the circle. The thrower makes a sound; the catcher repeats it, then throws with a new sound. Add more balls, change sizes and weights.

Walk Stop Jump Clap

WarmupLv 26+ 👤8
Listening

Players walk the space obeying commands: walk, stop, jump, clap. Then reverse the meanings — 'walk' means stop, 'jump' means clap. Excellent brain-scrambler and focus reset.

Whoosh Bang Pow

WarmupLv 18+ 👤8
Body & energy

Energy circle with commands: 'Whoosh' passes energy, 'Bang' blocks it back, 'Pow' sends it across the circle. Add your own commands as the group learns.

Word Association Circle

WarmupLv 15+ 👤5
Words & languageListening

Around the circle, each player instantly says the first word triggered by the previous word. No judging, no planning. Variation: 'and that makes me think of…'

Yes Let's!

WarmupLv 16+ 👤6
Body & energyGroup mind

Anyone calls 'Let's all… paint a fence!' Everyone shouts 'YES LET'S!' and does it fully until someone offers a new activity. The purest yes-and drill there is.

Zip Zap Zop

WarmupLv 16+ 👤5
Body & energy

Stand in a circle. Pass energy with a clap and point, saying 'Zip', then 'Zap', then 'Zop' in sequence. Eye contact and commitment matter more than speed. Great first warmup for any group.

Alphabet Game

ShortformLv 22-3 👤8
Words & language

A scene where each line of dialogue must start with the next letter of the alphabet, starting from a random letter and looping. Trains listening while keeping the scene emotionally real.

Ask the Expert

ShortformLv 11-2 👤8
Character

An expert takes audience questions on a topic they know nothing about (suggested by the audience). Confidence is everything — the expert is never wrong.

Blind Line

ShortformLv 22-3 👤10
StoryAudience

Audience writes lines on slips scattered on stage. Mid-scene, players pick one up, read it cold, and justify it as their own dialogue. Justification showcase.

Chain Murder Mystery

ShortformLv 34 👤12
Words & languageAudience

Like a gibberish game of telephone: player 1 learns a profession, location, and weapon, then mimes/gibberishes them to player 2, who passes to 3, then 4. The last player guesses. Escalating chaos.

Dubbing

ShortformLv 22+2 👤10
Listening

Two players act on stage moving their lips only; two offstage players provide all their voices. Sync struggles are part of the joy. Swap roles halfway.

Emotional Zones

ShortformLv 12-3 👤8
Body & energyEmotionStory

The stage is divided into zones, each with an emotion. As players move through zones mid-scene, their emotion snaps to match — but the scene's content continues logically.

Forward Reverse

ShortformLv 22-3 👤8

A scene where the host calls 'reverse' and players rewind the scene line by line, then 'forward' again. Precision memory plus comic timing.

Freeze Tag

ShortformLv 14+ 👤10
Body & energyStory

Two players improvise a scene with big physicality. Anyone calls 'Freeze!', taps in, takes over an exact frozen pose, and starts a completely new scene justified by the positions. Keep it rotating fast.

Genre Replay

ShortformLv 22-4 👤10

Play a 1-minute neutral scene, then replay it in genres from the audience: film noir, western, telenovela, horror. Keep the story beats identical — the genre does the comedy.

Gibberish Translator

ShortformLv 23 👤8
Words & languageEmotion

One player speaks only gibberish; a translator renders it into English. The gibberish speaker's emotion and body language drive the story. Swap roles halfway.

Good, Bad, Worst Advice

ShortformLv 13 👤8
Character

A panel of three gives advice on audience problems: one gives good advice, one bad advice, one terrible advice. Simple frame, huge character room.

Half Life

ShortformLv 22-3 👤10

Play a 60-second scene, then replay it in 30 seconds, 15, 7, and 3. Forces you to find what actually mattered. Kills darlings beautifully.

Helping Hands

ShortformLv 12+2 👤8
Body & energyObject & space

One player stands with arms behind their back; a partner kneeling behind provides the arms. Try cooking demos or first dates. Physical comedy, real props optional (messy!).

Interrogation

ShortformLv 33-4 👤12
Group mindAudience

One player leaves; the audience picks a crime, location, and accomplice. Detectives interrogate, feeding clues through wordplay and mime, until the suspect can 'confess' the details.

Irish Drinking Song

ShortformLv 34 👤6
Words & languageMusic & rhythm

Four players improvise verses in the classic da-da-da rhythm on an audience topic, one line each, with a group 'ay-dee-die-dee-die' chorus. Rhyme helps; commitment saves.

New Choice

ShortformLv 22-3 👤10

A host dings a bell at any line; the player must instantly replace it with a new choice — again and again. Teaches infinite options on every offer.

Party Quirks

ShortformLv 24 👤10
CharacterAudience

A host prepares a party; three guests arrive with secret quirks or identities suggested by the audience. The host must guess who or what they are. Endorse big character choices.

Pillars

ShortformLv 12+2 👤8
Words & languageStoryAudience

Two audience members stand on stage as 'pillars'. Whenever a player taps one, the pillar says any word, which the player must weave into their dialogue instantly.

Questions Only

ShortformLv 24+ 👤8
Words & language

Players may only speak in questions. Statements get you buzzed out and replaced. Try to keep it a real scene rather than a tennis match of nonsense.

Scenes From a Hat

ShortformLv 14+ 👤8
Words & languageAudience

Audience suggestions go in a hat: 'things you shouldn't say at a wedding', etc. Players step out in pairs and deliver quick hits. Fast, low-stakes, great show-opener.

Sit Stand Bend

ShortformLv 23 👤8
Body & energy

Three players; at every moment one must be sitting, one standing, one bending. When one moves, the others adjust — while playing a truthful scene. Physical awareness under narrative load.

Slide Show

ShortformLv 14+ 👤8
Story

One player narrates their holiday slide show; the others form each frozen slide as it's 'clicked'. Narrator justifies whatever the tableau shows. Alternate who narrates.

Sound Effects

ShortformLv 12+2 👤8
StoryAudience

Two players act a scene; two audience members (or players) provide every sound effect live. The actors must incorporate every sound they hear. Audience interaction gold.

Space Jump

ShortformLv 14-5 👤12
Story

One player starts a solo scene. Each new player 'freezes' the stage and joins, starting a new scene with everyone. Then unwind: players leave one by one, and each earlier scene resumes exactly where it froze.

Superheroes

ShortformLv 24 👤10
Character

A crisis is announced. Hero #1 gets a ridiculous superhero name from the audience and names each arriving colleague ('Thank goodness you're here, Captain Whisper!'). Each must embody their name.

Three-Headed Expert

ShortformLv 13 👤6
Words & languageGroup mind

Three players are one expert answering questions one word at a time (or one sentence each). The head agrees with itself, always. Silly and surprisingly hard.

Typewriter

ShortformLv 24+ 👤12
StoryGroup mind

An author at a desk narrates a story; players act it out, and can grab narrative control back through their choices. Author edits, skips, and heightens. Nice showcase for narrative players.

World's Worst

ShortformLv 14+ 👤6
Words & language

Step out and demonstrate the world's worst person in a given profession or situation. Quick hits; step out, hit it, step back. Great pace-changer.

Armando

LongformLv 35-8 👤30
Story

A monologist tells a true personal story inspired by the suggestion; players improvise scenes inspired by its themes (not a re-enactment). More monologues punctuate the set. Great with a guest storyteller.

Deconstruction

LongformLv 36-9 👤35
Story

A long opening two-person scene is then deconstructed: subsequent scenes explode its themes, flashbacks, tangents and inner monologues. Analytical and rich; for experienced teams.

Improvised Documentary

LongformLv 25-8 👤30
Story

Mockumentary format: talking-head interviews alternate with 'footage' scenes about a community event suggested by the audience (the pumpkin festival, the ferry race). Characters return and evolve.

Improvised Movie

LongformLv 35-8 👤35
Story

Take a genre and a title, then perform the film — with a director's voice calling cuts, camera angles, montages and reshoots. Big fun with cinematic teams.

Invocation (Opening)

LongformLv 35-8 👤8
Story

Players invoke the suggestion as an object of worship: 'It is… you are… thou art…', building from literal description to mythic exaltation. High-commitment poetic opening.

La Ronde

LongformLv 24-6 👤25
CharacterStory

Scene 1: characters A and B. Scene 2: B and C. Scene 3: C and D… until the chain returns to A. One community of characters, watching relationships ripple.

Living Room

LongformLv 34-6 👤30
Story

Players hang out 'in the living room' having a real conversation about their lives; when something resonates, they drift into scenes inspired by it, then return to the couch. Warm, personal, disarming.

Monoscene

LongformLv 33-6 👤25
Story

One single continuous scene in one location in real time — no edits, no cutaways. A dinner party, a waiting room, a band's van. Demands patience, listening, and honoring the reality you build.

Montage

LongformLv 24-8 👤20
Story

The simplest longform: take a suggestion, then play a series of scenes inspired by it or by each other. Scenes can connect or not. Perfect first longform for a shortform team.

Pattern Game (Opening)

LongformLv 25-9 👤8
Words & languageStory

A word-association opening: the group riffs on the suggestion in waves, finding themes, opinions and games to fuel the scenes that follow. Teach it before teaching the Harold.

Slacker

LongformLv 24-7 👤25
Body & energyStory

Follow-the-object format: the camera 'follows' whoever leaves each scene, drifting through a neighborhood of characters in real time. Loose, cinematic, forgiving.

Story Spine Play

LongformLv 24-6 👤25
Story

Build a complete narrative using the story spine: 'Once upon a time… every day… but one day… because of that… until finally… ever since then.' The director can call the next beat aloud.

The Bat

LongformLv 35-8 👤25
Story

A Harold performed in complete darkness (or with the audience's eyes closed): pure audio improv. Voices, sound effects, silence. Astonishing intimacy.

The Harold

LongformLv 36-9 👤30
Story

The classic Del Close structure: an opening on the audience suggestion, three unrelated scenes (1A 1B 1C), a group game, second beats of each scene, another group game, and third beats where themes and characters collide and connect.

A to C Thinking

ExerciseLv 34+ 👤10
Story

Given a word (A), don't use your first association (B) — voice your association's association (C). 'Beach → not sand → sunburnt tourists.' Trains original, specific offers.

Advance / Expand

ExerciseLv 32-3 👤12
Story

A coach calls 'advance' (move the plot forward) or 'expand' (stay in the moment and deepen it) during a scene. Players learn the two gears of storytelling consciously.

Character Walks

ExerciseLv 14+ 👤10
Body & energyCharacter

Walk the space leading with your nose, then chest, pelvis, knees. Let each walk generate a voice, an age, an opinion. Meet others and small-talk in character.

Emotional Symphony

ExerciseLv 15+ 👤8
Emotion

A conductor assigns each player an emotion-sound; conducting them like an orchestra — louder, softer, solos, all together. Pure permission to be loud and feel things.

Environment Build

ExerciseLv 14+ 👤10
Object & space

One player enters an empty stage and uses one object; each next player adds an object with detail. Then play a short scene in the built space, respecting every placement.

Gibberish Scenes

ExerciseLv 22 👤10
Words & languageEmotion

Full scenes in gibberish: emotion, status and relationship must carry everything. Then replay the same scene in English and see what survives.

Gift Giving

ExerciseLv 12 👤8
CharacterGroup mindObject & space

Pairs exchange imaginary gifts. The receiver defines what it is upon opening ('A puppy! You remembered!') and the giver justifies. Endowment plus space-object work in one.

Give and Take Focus

ExerciseLv 26+ 👤10
Group mind

The group moves in space; only one player may move (or speak) at a time. Take focus boldly, give it generously. Then apply to a group scene. Stagecraft fundamentals.

Hot Seat Interview

ExerciseLv 21+ 👤10
Character

One player sits in the hot seat in character; the group interviews them. The character discovers opinions, history and voice live. Excellent before longform character work.

If This Is True

ExerciseLv 32-4 👤15
Story

Premise expansion drill: given one unusual fact ('the boss naps in a coffin'), players list what else must be true in that world, then play scenes exploring it. Core of premise-based longform.

It's Tuesday

ExerciseLv 22 👤10
EmotionStory

One player delivers a mundane line ('It's Tuesday'); their partner reacts with maximum emotional commitment, justifying why it matters. Trains reacting big to small offers.

Last Word Response

ExerciseLv 22 👤8
Words & languageListening

Each line of dialogue must begin with the last word of the partner's previous line. Clunky at first, then it forces true listening to the very end of sentences.

Mirror Exercise

ExerciseLv 12 👤8
Body & energy

Pairs face each other; one leads slow movement, the other mirrors exactly. Switch leaders, then let leadership dissolve. Builds connection and slows players down.

One Word Story

ExerciseLv 13+ 👤8
Words & languageListeningStory

Tell a story one word per person. Aim for boring — the group's job is coherence, not cleverness. Advanced: one sentence each, or two-word chunks.

Repetition

ExerciseLv 22 👤10
ListeningEmotion

Meisner drill: pairs repeat the same sentence back and forth ('You're smiling.' 'I'm smiling.'), letting emotion and meaning shift with each repetition. Trains listening beneath words.

Silent Scene

ExerciseLv 22 👤10
Body & energyEmotion

Two players play a complete relationship scene with zero dialogue. Who are they? What changed? Debrief what the audience read. Proves how little words matter.

Sound and Movement Pass

ExerciseLv 16+ 👤8
Body & energy

Circle: one player crosses with a repeated sound+movement; the receiver copies it exactly, transforms it gradually into their own, and passes it on. Full-body commitment, zero judgment.

Status Party

ExerciseLv 26+ 👤15
Body & energyCharacter

Everyone gets a playing card defining their social status (ace low, king high) and mingles at a party playing it. Then: wear it on your forehead so only others see it. Discuss how status physically feels.

Story Spine Drill

ExerciseLv 12-6 👤10
Story

Tell quick stories through the spine: 'Once upon a time… every day… but one day… because of that (x3)… until finally… ever since then.' Rotate who fills each beat.

Three-Line Scenes

ExerciseLv 12 👤10
Words & language

Rapid-fire: player A initiates, B responds, A responds again — scene over, next pair. Drill dozens of openings: who/what/where established in three lines, no small talk.

Wants and Tactics

ExerciseLv 32 👤12

Each player secretly picks a want from their scene partner and pursues it through changing tactics (charm, guilt, threat…). Debrief: did the want read? Scene work with acting teeth.

Yes And Circle

ExerciseLv 14+ 👤8
Group mind

In pairs or a circle, build a plan one sentence at a time, each starting with 'Yes, and…'. Then try the same with 'Yes, but…' and feel the difference die. The foundation of everything.