Slacker
A follow-the-object format. The 'camera' follows whoever leaves each scene: when a character exits, we go with them into the next scene, drifting through a neighbourhood of interconnected characters in real time. There are no edits in the usual sense — the hand-off is the transition, and the world unspools like a single roving tracking shot. It teaches transitions and a living, connected world. Players learn to pass focus cleanly on an exit, to keep the town coherent, and to trust a loose, cinematic drift instead of forcing plot. Named for the Linklater film, it's a relaxed, atmospheric form that rewards patient world-building over jokes — and a lovely antidote to frantic scene-chasing.
🎓 Tips
The exit is the edit. Coach clean hand-offs — we follow whoever leaves, so teach players to make exits clear and purposeful. Keep the neighbourhood coherent. It's one place, one continuous drift — encourage shared geography and characters who could plausibly cross paths. Embrace the loose, wandering tone. This form isn't about plot — reward atmosphere, small human moments, and patience over frantic invention.
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