Party Quirks
A host is throwing a party. Three guests arrive one by one, each carrying a secret quirk, identity or condition suggested by the audience — a guest who thinks they're a lighthouse, who ages backwards, who can only lie. The host welcomes them and, through the scene, tries to guess each quirk, sending them off once they've got it. It's a character showcase built on endowment. The guests must play their quirk boldly enough to be readable but woven into real party behaviour, and the host must stay generous — guessing too fast kills it, guessing too slow drags. Great for teaching commitment to a single strong choice.
🎓 Tips
Coach guests to show the quirk through behaviour, not to announce it. A lighthouse guest turns and beams — they don't say "I am a lighthouse". The host's job is generosity: react to each quirk, build on it, and guess at the top of its comic value, not the instant they know. One guest at a time gets the focus. Teach the other two to support and feed, not to compete for the spotlight.
Spotted a mistake, a missing variant, a better way to run it? Change it.