Improv Bible

Good, Bad, Worst Advice

ShortformBeginner3 players8 minTime this
Character

A panel of three takes real problems from the audience — my boss hates me, my plant is dying. One panellist always gives genuinely good advice, one gives clearly bad advice, and one gives catastrophically terrible advice, in that order. The frame is simple, but the room for character and escalation is enormous. It's an accessible character game with a clear engine. The fixed roles free players from inventing structure, so they can pour everything into distinct voices and heightening. It teaches playing to a defined function within an ensemble and finding the comedy in escalation — the "worst" seat is a masterclass in commitment.

🎓 Tips

Keep the roles distinct and in order. Blurring good, bad and worst muddies the engine — each panellist owns their lane. The "worst" advice should escalate, not just be random. Coach a logic to the terrible, so it builds rather than flails. Strong, different characters carry this. Encourage each seat to be someone specific, not a neutral advice-dispenser.

panel · advice · quick · character

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